April 14, 2026
Introducing Layers: A DAW Reimagined as an Infinite Canvas

Every DAW made in the last thirty years shares the same metaphor: a timeline. Bars, beats, tracks stacked top to bottom. It was the right model for tape machines. It is not the right model for the way people actually make music in 2026.
We spent two years building Layers in Rust because we wanted to start from a blank sheet of paper — and ask a simple question: if you were inventing a DAW today, from scratch, what would it look like?
"A DAW should feel as free as a sketchbook. Place sounds anywhere. Connect anything to anything. Zoom from the big picture down to a single sample."
The Infinite Canvas
The core idea in Layers is simple: your project is an infinite canvas, not a timeline. You place sounds spatially — wherever it makes sense to you. A verse might live in the top-left. A bridge in the bottom-right. An experimental section you might use someday, off to the side. Nothing is locked to bars or beats unless you want it to be.
Zoom out and you see your whole project at once. Zoom in and you're working at the sample level. The canvas scales with you.
Full VST3 Support
You have a plugin library you've built over years. We're not asking you to abandon it. Layers has full VST3 support on macOS and Windows — load your synths, your compressors, your reverbs, the obscure stuff you found on a forum in 2018. They all work.
Routing is freeform. Connect anything to anything. Run your drum machine through three different reverb chains simultaneously. Feed the output of one synth into the modulation input of another. The graph is yours to design.
Real-Time Collaboration
Music is made with other people. Layers is built for that. Multiple collaborators can work on the same project simultaneously — think Figma, but for audio. You see each other's cursors. Changes sync in real time. No export-and-reimport, no session file handoff over Dropbox.
AI Voice, Built In
Layers ships with a built-in AI voice engine. Generate vocals from text, clone a reference voice, or sculpt the output — pitch, emotion, pacing — directly on the canvas. No separate subscription, no tab switching, no copy-paste workflow. The voice model lives inside the project alongside everything else.
- Text-to-speech with state-of-the-art models
- Voice cloning from a short reference sample
- Real-time pitch and emotion control
- Speech-to-text for transcribing recordings instantly
Available Now
Layers is available today on macOS and Windows. Download it, load your plugins, and start a project on an infinite canvas. We think it'll feel different from the first minute.
If you have feedback, join us on Discord. We read everything.